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Address
304 North Cardinal St.
Dorchester Center, MA 02124
Work Hours
Monday to Friday: 7AM - 7PM
Weekend: 10AM - 5PM
There Object Oriented Programming (OOP) is a programming paradigm that uses “objects” to design computer applications and programs. These objects represent real-world entities and allow developers to create more flexible, scalable, and maintainable software. In this article, we will explore the basic concepts that form the foundation of OOP.
L’abstraction is the process by which a programmer hides all irrelevant details of an object to only show the user the important features. This makes it simpler to understand how objects work without worrying about their internal complexity.
L’encapsulation is a technique which consists of grouping data and the methods which manipulate it within the same unit, often called a class. Encapsulation also protects data integrity by only allowing modification via defined methods, preventing direct unauthorized access.
L’legacy is a feature of OOP that allows you to create a new class based on an existing class. The new class, called a derived class, inherits the attributes and methods of the base class, allowing code reuse and the creation of class hierarchies.
THE polymorphism is the ability of a method to do different actions depending on the object it is called on. There are two main types of polymorphism: overloading polymorphism (several methods share the same name but with different parameters) and inheritance polymorphism (a derived class uses a method with the same name as a method of its class parent).
THE classes are models, or blueprints, that are used to create individual instances called objects. Each object created from a class can have its own values for the class’s attributes, but shares the same methods.
A constructor is a special method of a class that is called automatically when the object of that class is created. It is generally used to initialize the object’s attributes. A destructive, for its part, is called when an object is about to be destroyed, allowing the allocated resources to be freed.
THE methods are functions defined inside a class that describe behaviors or actions that an object can perform. Each method can work with the object’s internal attributes to perform a specific task.
THE attributes are variables that are defined inside a class and which represent the state or specific characteristics of an object. Attributes can be of different data types, such as numbers, strings, or objects of other classes.
Audience, Private And Protected are visibility modifiers that control access to a class’s attributes and methods. Public members can be accessed from anywhere, private members can only be accessed in the class where they are defined, and protected members can be accessed in the class where they are defined as well as their derived classes.
In OOP, the terms association, aggregation And composition describe the different ways in which objects can be linked together. Association is a relationship between two objects that are independent of each other, aggregation is a “whole-part” relationship where parts can exist separately from the whole, and composition is a “whole-part” relationship “where the parts cannot exist without the whole.
OOP has multiple advantages which make it a preferred approach for the development of complex software:
OOP is used in many fields and for various types of applications. Here are some concrete examples:
Imperative programming is the oldest and most straightforward paradigm. It consists of describing the steps that the computer must follow to achieve a result. The C language is a typical example of this paradigm.
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Unlike imperative programming, declarative programming focuses on what the result should be without explicitly describing how to achieve it. SQL and HTML are examples of declarative languages.
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Functional programming is a subset of declarative programming that treats calculations like the evaluation of mathematical functions. Haskell and Scala are languages that support this paradigm.
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OOP is based on the concept of “objects”, which are instances of “classes”. Objects contain both data and methods. Java and Python are languages that embody this paradigm.
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Reactive programming is a paradigm focused on managing data flows and propagating changes. It is particularly effective for applications with interactive user interfaces or real-time systems.
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In conclusion, the choice of a programming paradigm often depends on the nature of the problem to be solved, the preference of the developer and the performance constraints of the system. Understanding their differences and applications can help developers choose the right approach for their project and write cleaner, more maintainable, and more efficient code.